Tuesday, February 19, 2013

UDK Note: Take Damage Events

<This note is intended for people who know about UDK Kismet TakeDamageEvents but can't seem to get the thing to work>...

Let's say you want to shoot a light to turn hide a light shaft, or shoot a barrel to make it explode into flames.

Right click your object to shoot, and if it's a static mesh convert it to a mover (Convert>Mover). With the object selected go to it's properties (press F4), go to Collision, set "Collision Type" to "Block All".

Now your object should get hit and the event's target should process.

Moral of the story is to make sure your static meshes are at least movers with block all collision so the take damage event triggers.

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