But, I do have some entries I'm planning to write up. They'll be tutorials and guides on how-to for a few topics in Unity and UE4.
They will include (at least):
- Unity C#
- Creating Event Triggers
- Creating a hex tile system
- Dynamically "stamping" to a terrain splat texture
- Manually positioning a particle system's individual sprites
- Maybe.... Implementing HTML Logging with screenshot support
- Infinite Scrolling Parallax Backgrounds using 1-D noise
- Using Unity with GIT
- UE4 C++
- Mele Combat
- Dynamic textures affected by gameplay
- Procedural Mazes
- Maybe.... Implementing HTML Logging with screenshot support
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